Resident Evil 7

 


RESIDENT EVIL 7 :

                                    Resident Evil seven take some big risks, even as some succeed and others fall flat this new first person take on the formula wisely remember that it's survival for adventure and not action that makes the theory memorable with one of the creepiest single settings and a resident evil games center a state and an enticingly bizarre mystery to unravel. It's the most fun I've had with the series in years.

        The atmosphere in resin evil seven is the strongest, the series has been in a long time and that's owed entirely for the Erie dobby plantation. This is Resident Evil in this edition of The Texas Chainsaw Massacre with all the gruesome imagery dilapidated old shacks and cannibalistic horrors that come with it.


        Sometimes that makes for an interesting backdrop, especially if you begin to trace the baker families descent into savagery and the way it's manifested in their domestic life, other times there relies too heavily on overplayed horror tropes about rural America and begin to border on the cartoonists, but it never fails to deliver a strong sense of place that makes frequent exploration and backtracking work without wearing out as welcome the settings only real failing is a puzzle, which was disappointingly rare and far too simple. Bigger families like unstoppable tyrants of unpleasant personalities are among the first enemies you'll encounter, and they're by far the most interesting. Well that's meant as a compliment to the characters and the unpredictable encounters and boss fights, they produce isn't good news for the rest of resin evil seven.


         My roughly 10 hour journey just about the only other enemy type I encountered was these creatures called the molded love this really repulsive and threatening enough to cause more than a couple of 10 combat encounters, they lost their ability to shock me very quickly, especially because the scenarios in which you encounter them are also similar. Most of Resident Evil pension comes from finding yourself in tough situations and struggling to adapt, since it's all about scavenging for items and conserving what little ammo and resources you do have, I'm happy to see that core Resident Evil idea make a comeback and seven being forced to change at my survival tactics in the face of new unpredictable enemies and situations would have made the experience a lot scarier. Despite the shift of first person, Resident Evil seven feels more like an adventure game than a first person shooter, which is a welcome return to what the series was in the 90s, thanks to a compelling pace that into I always knew what I needed to do next, most of my time wandering hallways, collecting keys and unlocking secret passageways around the Dhobi property felt well spent, especially as a central mystery unraveled around me with each file and phone call I received. The story does eventually tie into the existing lore in a way that I found rewarding to uncover as a longtime fan, the tangential relationship because resin evil seven the feeling of a reboot while still allowing it to function comfortably as a people. It all culminates in a mostly satisfying conclusion that leaves just enough unanswered questions for a follow up. There are also plenty of exciting references to classic Resident Evil throughout, things like crest doors await based puzzle to obtain the shotgun themed keys safe rooms item boxes and more. 


        Well it was nice to see many of these things at first they occasionally fell out of place or oversimplifies shallow nods to a bygone era rather than a competent continuation of the very elements the series invented. My reliable seven experience was positive, with and without the PlayStation VR, there were only a handful of verses that I felt were designed specifically to take advantage of VR unique capabilities, but I never felt like I was missing out on anything substantial one playing into VR makes the resume experience very different but it is not necessarily the superior option. The one area where VR doesn't prove the gameplay experience is combat, because you move your crosshair by looking around VR makes landing catch off on enemies much easier than it is on a game Resident Evil seven rounds itself in elements that may be original great while still indulging in a risky new shift in style that both health and Percival have this formula in equal measure. But it's also the closest a number of Segal has come to Resident Evil slow but thrilling and atmospheric adventure game routes and a long time, a welcome return that I truly hope to see more of in the future.

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